Endless Dungeon shows promise but its steep learning curve may alienate casual roguelite fans

UPDATE 31st March 2023: Since publication of this piece, SEGA has been in touch to clarify a few things about Endless Dungeon’s shared progression.

“Any story progress that you get with the hero that you are playing in a multiplayer game you do indeed get to keep on the main game. So, let’s say you are playing Bunker and you advance her quest – that would still be the case on your ‘main’ game and any solo or other multiplayer games after that.

“When you play with a person who is hosting, you get to keep everything you earn, except for unlocking new heroes. So to clarify – any currency earned, quests advanced, hero chips, district keys, beverages, and any progression unlocked in a co-op game you can keep and take home to your main game.

“In short – all progression is shared apart from unlocking new heroes.”

ORIGINAL STORY 30/03/23: I love a roguelike/lite, whatever they’re called, and I’ve clocked up countless hours on things like Enter the Gungeon and The Binding of Isaac. Because of this I was the first to put my hand up for a trip to see the almost final build of Endless Dungeon, which described itself as ‘roguelite tactical action game’. When it came time to play the game however, I was thrown in at the deep end and was, quite frankly, overwhelmed by the amount of mechanics there were to learn.